Global market scale
There are already more than 100 countries and regions in the world to declare gaming legal. According to British bookmakers, the global gaming market is expected to be worth $536 billion in 2017. If all kinds of underground gaming markets are aggregated, the market size is estimated to be over a trillion dollars. There have been varying degrees of change in attitudes to online gaming in the world in recent years. As of 2016, 85 countries have legalized online gaming, creating tax revenues of about $37 billion.
Since 2017, a number of countries and regions have joined the legalization of online gaming operations, which offer high taxes to the government. This year, according to incomplete statistics, Jamaica, Colombia, Switzerland, Portugal, Poland, Romania, the United States, Massachusetts, Michigan, Pennsylvania will implement legalising online gaming. According to the research department, the global online gaming market is expected to grow at an annual rate of 11% by 2020.
Columbia places great emphasis on cash transactions. It is expected that there will be 7 online gaming license holders by the end of 2017. The market value is forecast to be $8 billion in the first year and the government hopes to generate $2.6 million in revenue through the online gaming market.
In the first five months of 2017, the state of New Jersey won more than $100 million in revenue from online bookmakers, which undoubtedly hankered after other states.
In Europe, UK online gaming has been experienced the fast growing, with about one in six adults participating in online gaming in 2016. There are over 18 million online gaming accounts throughout the United Kingdom and dozens of major online gaming sites. The numbers are gradually increasing.
The Italian government's tax revenue from online gaming was €247 million in 2016, an increase of more than 20% from 2015. The government is preparing to raise taxes on gaming bonuses above €500 from the current 6% to 10%.
Portugal has recently announced the legalization of online gaming. Online gaming companies with license need to pay the government a variable ladder rate. A 15% tax rate is charged on websites with annual income of less than 5 million euros, with the increase in income, the tax rate is up to 30%.
HeroChain Co-Sponsor / Executive Director
Columbia University, Master of Financial Mathematics. He has many years' experience in commodity trading in Europe and US, and maintains good cooperation with multinational securities markets. He initiated and constructed the strategic concept of HeroChain, and is determined to create an online fair entertainment game based on blockchain technology. His vision is to take Cambodia as the origin to promote to the world, eliminate network fraud, and purify network games.
Silver Ge is General Manager of DGS Group Limited. He has a wealth of experience in investment. He has accumulated a rich experience in the market, customer resources, social relations, government and funding sources. In view of applied finance, he holds a unique view of choosing investment objectives and financing of investment projects.
Lam Un Leng
Lam Un Leng is the President of Energy Development Consulting Co., Ltd. As a senior professional in operations management, he has extensive practical experience in lean management and lean production theory. He has been providing consulting services to several large companies including reducing costs, improving quality and services, and building sustainable competitive advantage.
HeroChain R&D Director
Yu Xigang graduated from Tsinghua University with a master degree in computer science. As the R&D director (System Architect), he has 20 years of experience in software development, including 10 years of experience in the financial and securities industry. He has been mainly engaged in the R&D of the quantitative trading system and development of digital currency and blockchain technology. He has served for Motorola, Microsoft, Shihua International Finance, and Shanghai New Lido as a senior engineer and a strategic analyst.
HeroChain System Architect
Xiang Xu got a bachelor in software engineering from China University of Geosciences. He is engaged in system architecture design (good at big data processing, analysis and trading, blockchain, IoT, etc.) and software development (C/C++, Golang, JAVA, HTML/HTML5, JS, Python, Android, etc.) He has been involved in major projects such as Zhongguancun data exchange platform, China telecom's sky wing acceleration project, and intelligent building solutions based on the IEEE1888 agreement.
To complete market and industry research, as well as the integration of key resources.
To determine HeroChain's business model and complete negotiations on key business cooperation.
To create the digital chip HEC based on the HeroChain at one time and hold the road shows and promotional activities so as to sell the available digital chips HEC to the appropriate crowd in the right way.
International Summit Forum of Blockchain & Digital Economy, Phnom penh, Cambodia.
To complete the on-line transactions of the digital chip HEC in the first trading platform from where the market value of digital chip HEC can be managed constantly and effectively and the relative information can be disclosed timely and accurately so as to have the irregular non-fixed dividend or flexible dividend.
To complete the development of customized smart contract and the first gaming products on-line of HeroChain.
To complete the overall development and on-line of the open and blockchain network gaming platform.
To complete the full online on the main client side of HeroChain.
To complete the HEC's online transactions on 5 major trading platforms and several non-mainstream trading platforms as well as the global layout of HEC.
To continue to optimize HeroChain's products, services, profitability, and using the HEC as the total of “Nima (as the turnover of gaming fund)” ensure the continuous increase of the market value of digital chips HEC steadily with the continuous management of market value and information disclosure.